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// Node handles for containers -*- C++ -*- // Copyright (C) 2016-2021 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either version 3, or (at your option) // any later version. // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // Under Section 7 of GPL version 3, you are granted additional // permissions described in the GCC Runtime Library Exception, version // 3.1, as published by the Free Software Foundation. // You should have received a copy of the GNU General Public License and // a copy of the GCC Runtime Library Exception along with this program; // see the files COPYING3 and COPYING.RUNTIME respectively. If not, see // . /** @file bits/node_handle.h * This is an internal header file, included by other library headers. * Do not attempt to use it directly. * @headername{map,set,unordered_map,unordered_set} */ #ifndef _NODE_HANDLE #define _NODE_HANDLE 1 #pragma GCC system_header #if __cplusplus >= 201703L # define __cpp_lib_node_extract 201606 #include #include #include namespace std _GLIBCXX_VISIBILITY(default) { _GLIBCXX_BEGIN_NAMESPACE_VERSION /** * @defgroup node_handles Node handles * @ingroup associative_containers * @since C++17 * * The associative containers (`map`, `set`, `multimap` and `multiset`) * support extracting and re-inserting nodes from the container. Those * operations use the container's `node_handle` type, which is an alias * for a `_Node_handle<...>` type. You should always use the container's * `node_handle` type (e.g. `std::set::node_handle`) to refer to * these types, not the non-standard internal `_Node_handle` names. * * @{ */ /// Base class for node handle types of maps and sets. template class _Node_handle_common { using _AllocTraits = allocator_traits<_NodeAlloc>; public: using allocator_type = __alloc_rebind<_NodeAlloc, _Val>; allocator_type get_allocator() const noexcept { __glibcxx_assert(!this->empty()); return allocator_type(_M_alloc._M_alloc); } explicit operator bool() const noexcept { return _M_ptr != nullptr; } [[nodiscard]] bool empty() const noexcept { return _M_ptr == nullptr; } /// @cond undocumented protected: constexpr _Node_handle_common() noexcept : _M_ptr() { } ~_Node_handle_common() { if (!empty()) _M_reset(); } _Node_handle_common(_Node_handle_common&& __nh) noexcept : _M_ptr(__nh._M_ptr) { if (_M_ptr) _M_move(std::move(__nh)); } _Node_handle_common& operator=(_Node_handle_common&& __nh) noexcept { if (empty()) { if (!__nh.empty()) _M_move(std::move(__nh)); } else if (__nh.empty()) _M_reset(); else { // Free the current node before replacing the allocator. _AllocTraits::destroy(*_M_alloc, _M_ptr->_M_valptr()); _AllocTraits::deallocate(*_M_alloc, _M_ptr, 1); _M_alloc = __nh._M_alloc.release(); // assigns if POCMA _M_ptr = __nh._M_ptr; __nh._M_ptr = nullptr; } return *this; } _Node_handle_common(typename _AllocTraits::pointer __ptr, const _NodeAlloc& __alloc) : _M_ptr(__ptr), _M_alloc(__alloc) { __glibcxx_assert(__ptr != nullptr); } void _M_swap(_Node_handle_common& __nh) noexcept { if (empty()) { if (!__nh.empty()) _M_move(std::move(__nh)); } else if (__nh.empty()) __nh._M_move(std::move(*this)); else { using std::swap; swap(_M_ptr, __nh._M_ptr); _M_alloc.swap(__nh._M_alloc); // swaps if POCS } } private: // Moves the pointer and allocator from __nh to *this. // Precondition: empty() && !__nh.empty() // Postcondition: !empty() && __nh.empty() void _M_move(_Node_handle_common&& __nh) noexcept { ::new (std::__addressof(_M_alloc)) _NodeAlloc(__nh._M_alloc.release()); _M_ptr = __nh._M_ptr; __nh._M_ptr = nullptr; } // Deallocates the node, destroys the allocator. // Precondition: !empty() // Postcondition: empty() void _M_reset() noexcept { _NodeAlloc __alloc = _M_alloc.release(); _AllocTraits::destroy(__alloc, _M_ptr->_M_valptr()); _AllocTraits::deallocate(__alloc, _M_ptr, 1); _M_ptr = nullptr; } // Destroys the allocator. Does not deallocate or destroy the node. // Precondition: !empty() // Postcondition: empty() void release() noexcept { _M_alloc.release(); _M_ptr = nullptr; } protected: typename _AllocTraits::pointer _M_ptr; private: // A simplified, non-copyable std::optional<_NodeAlloc>. // Call release() before destruction iff the allocator member is active. union _Optional_alloc { _Optional_alloc() { } ~_Optional_alloc() { } _Optional_alloc(_Optional_alloc&&) = delete; _Optional_alloc& operator=(_Optional_alloc&&) = delete; _Optional_alloc(const _NodeAlloc& __alloc) noexcept : _M_alloc(__alloc) { } // Precondition: _M_alloc is the active member of the union. void operator=(_NodeAlloc&& __alloc) noexcept { using _ATr = _AllocTraits; if constexpr (_ATr::propagate_on_container_move_assignment::value) _M_alloc = std::move(__alloc); else if constexpr (!_AllocTraits::is_always_equal::value) __glibcxx_assert(_M_alloc == __alloc); } // Precondition: _M_alloc is the active member of both unions. void swap(_Optional_alloc& __other) noexcept { using std::swap; if constexpr (_AllocTraits::propagate_on_container_swap::value) swap(_M_alloc, __other._M_alloc); else if constexpr (!_AllocTraits::is_always_equal::value) __glibcxx_assert(_M_alloc == __other._M_alloc); } // Precondition: _M_alloc is the active member of the union. _NodeAlloc& operator*() noexcept { return _M_alloc; } // Precondition: _M_alloc is the active member of the union. _NodeAlloc release() noexcept { _NodeAlloc __tmp = std::move(_M_alloc); _M_alloc.~_NodeAlloc(); return __tmp; } [[__no_unique_address__]] _NodeAlloc _M_alloc; }; [[__no_unique_address__]] _Optional_alloc _M_alloc; template friend class _Rb_tree; template friend class _Hashtable; /// @endcond }; /// Node handle type for maps. template class _Node_handle : public _Node_handle_common<_Value, _NodeAlloc> { public: constexpr _Node_handle() noexcept = default; ~_Node_handle() = default; _Node_handle(_Node_handle&&) noexcept = default; _Node_handle& operator=(_Node_handle&&) noexcept = default; using key_type = _Key; using mapped_type = typename _Value::second_type; key_type& key() const noexcept { __glibcxx_assert(!this->empty()); return *_M_pkey; } mapped_type& mapped() const noexcept { __glibcxx_assert(!this->empty()); return *_M_pmapped; } void swap(_Node_handle& __nh) noexcept { this->_M_swap(__nh); using std::swap; swap(_M_pkey, __nh._M_pkey); swap(_M_pmapped, __nh._M_pmapped); } friend void swap(_Node_handle& __x, _Node_handle& __y) noexcept(noexcept(__x.swap(__y))) { __x.swap(__y); } private: using _AllocTraits = allocator_traits<_NodeAlloc>; _Node_handle(typename _AllocTraits::pointer __ptr, const _NodeAlloc& __alloc) : _Node_handle_common<_Value, _NodeAlloc>(__ptr, __alloc) { if (__ptr) { auto& __key = const_cast<_Key&>(__ptr->_M_valptr()->first); _M_pkey = _S_pointer_to(__key); _M_pmapped = _S_pointer_to(__ptr->_M_valptr()->second); } else { _M_pkey = nullptr; _M_pmapped = nullptr; } } template using __pointer = __ptr_rebind>; __pointer<_Key> _M_pkey = nullptr; __pointer _M_pmapped = nullptr; template __pointer<_Tp> _S_pointer_to(_Tp& __obj) { return pointer_traits<__pointer<_Tp>>::pointer_to(__obj); } const key_type& _M_key() const noexcept { return key(); } template friend class _Rb_tree; template friend class _Hashtable; }; /// Node handle type for sets. template class _Node_handle<_Value, _Value, _NodeAlloc> : public _Node_handle_common<_Value, _NodeAlloc> { public: constexpr _Node_handle() noexcept = default; ~_Node_handle() = default; _Node_handle(_Node_handle&&) noexcept = default; _Node_handle& operator=(_Node_handle&&) noexcept = default; using value_type = _Value; value_type& value() const noexcept { __glibcxx_assert(!this->empty()); return *this->_M_ptr->_M_valptr(); } void swap(_Node_handle& __nh) noexcept { this->_M_swap(__nh); } friend void swap(_Node_handle& __x, _Node_handle& __y) noexcept(noexcept(__x.swap(__y))) { __x.swap(__y); } private: using _AllocTraits = allocator_traits<_NodeAlloc>; _Node_handle(typename _AllocTraits::pointer __ptr, const _NodeAlloc& __alloc) : _Node_handle_common<_Value, _NodeAlloc>(__ptr, __alloc) { } const value_type& _M_key() const noexcept { return value(); } template friend class _Rb_tree; template friend class _Hashtable; }; /// Return type of insert(node_handle&&) on unique maps/sets. template struct _Node_insert_return { _Iterator position = _Iterator(); bool inserted = false; _NodeHandle node; }; /// @} _GLIBCXX_END_NAMESPACE_VERSION } // namespace std #endif // C++17 #endif