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// Copyright (C) MongoDB, Inc. 2017-present. // // Licensed under the Apache License, Version 2.0 (the "License"); you may // not use this file except in compliance with the License. You may obtain // a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 // Package bson is a library for reading, writing, and manipulating BSON. BSON is a binary serialization format used to // store documents and make remote procedure calls in MongoDB. The BSON specification is located at https://bsonspec.org. // The BSON library handles marshalling and unmarshalling of values through a configurable codec system. For a description // of the codec system and examples of registering custom codecs, see the bsoncodec package. For additional information and // usage examples, check out the [Work with BSON] page in the Go Driver docs site. // // # Raw BSON // // The Raw family of types is used to validate and retrieve elements from a slice of bytes. This // type is most useful when you want do lookups on BSON bytes without unmarshaling it into another // type. // // Example: // // var raw bson.Raw = ... // bytes from somewhere // err := raw.Validate() // if err != nil { return err } // val := raw.Lookup("foo") // i32, ok := val.Int32OK() // // do something with i32... // // # Native Go Types // // The D and M types defined in this package can be used to build representations of BSON using native Go types. D is a // slice and M is a map. For more information about the use cases for these types, see the documentation on the type // definitions. // // Note that a D should not be constructed with duplicate key names, as that can cause undefined server behavior. // // Example: // // bson.D{{"foo", "bar"}, {"hello", "world"}, {"pi", 3.14159}} // bson.M{"foo": "bar", "hello": "world", "pi": 3.14159} // // When decoding BSON to a D or M, the following type mappings apply when unmarshalling: // // 1. BSON int32 unmarshals to an int32. // 2. BSON int64 unmarshals to an int64. // 3. BSON double unmarshals to a float64. // 4. BSON string unmarshals to a string. // 5. BSON boolean unmarshals to a bool. // 6. BSON embedded document unmarshals to the parent type (i.e. D for a D, M for an M). // 7. BSON array unmarshals to a bson.A. // 8. BSON ObjectId unmarshals to a primitive.ObjectID. // 9. BSON datetime unmarshals to a primitive.DateTime. // 10. BSON binary unmarshals to a primitive.Binary. // 11. BSON regular expression unmarshals to a primitive.Regex. // 12. BSON JavaScript unmarshals to a primitive.JavaScript. // 13. BSON code with scope unmarshals to a primitive.CodeWithScope. // 14. BSON timestamp unmarshals to an primitive.Timestamp. // 15. BSON 128-bit decimal unmarshals to an primitive.Decimal128. // 16. BSON min key unmarshals to an primitive.MinKey. // 17. BSON max key unmarshals to an primitive.MaxKey. // 18. BSON undefined unmarshals to a primitive.Undefined. // 19. BSON null unmarshals to nil. // 20. BSON DBPointer unmarshals to a primitive.DBPointer. // 21. BSON symbol unmarshals to a primitive.Symbol. // // The above mappings also apply when marshalling a D or M to BSON. Some other useful marshalling mappings are: // // 1. time.Time marshals to a BSON datetime. // 2. int8, int16, and int32 marshal to a BSON int32. // 3. int marshals to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32, inclusive, and a BSON int64 // otherwise. // 4. int64 marshals to BSON int64. // 5. uint8 and uint16 marshal to a BSON int32. // 6. uint, uint32, and uint64 marshal to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32, // inclusive, and BSON int64 otherwise. // 7. BSON null and undefined values will unmarshal into the zero value of a field (e.g. unmarshalling a BSON null or // undefined value into a string will yield the empty string.). // // # Structs // // Structs can be marshalled/unmarshalled to/from BSON or Extended JSON. When transforming structs to/from BSON or Extended // JSON, the following rules apply: // // 1. Only exported fields in structs will be marshalled or unmarshalled. // // 2. When marshalling a struct, each field will be lowercased to generate the key for the corresponding BSON element. // For example, a struct field named "Foo" will generate key "foo". This can be overridden via a struct tag (e.g. // `bson:"fooField"` to generate key "fooField" instead). // // 3. An embedded struct field is marshalled as a subdocument. The key will be the lowercased name of the field's type. // // 4. A pointer field is marshalled as the underlying type if the pointer is non-nil. If the pointer is nil, it is // marshalled as a BSON null value. // // 5. When unmarshalling, a field of type interface{} will follow the D/M type mappings listed above. BSON documents // unmarshalled into an interface{} field will be unmarshalled as a D. // // The encoding of each struct field can be customized by the "bson" struct tag. // // This tag behavior is configurable, and different struct tag behavior can be configured by initializing a new // bsoncodec.StructCodec with the desired tag parser and registering that StructCodec onto the Registry. By default, JSON tags // are not honored, but that can be enabled by creating a StructCodec with JSONFallbackStructTagParser, like below: // // Example: // // structcodec, _ := bsoncodec.NewStructCodec(bsoncodec.JSONFallbackStructTagParser) // // The bson tag gives the name of the field, possibly followed by a comma-separated list of options. // The name may be empty in order to specify options without overriding the default field name. The following options can be used // to configure behavior: // // 1. omitempty: If the omitempty struct tag is specified on a field, the field will not be marshalled if it is set to // the zero value. Fields with language primitive types such as integers, booleans, and strings are considered empty if // their value is equal to the zero value for the type (i.e. 0 for integers, false for booleans, and "" for strings). // Slices, maps, and arrays are considered empty if they are of length zero. Interfaces and pointers are considered // empty if their value is nil. By default, structs are only considered empty if the struct type implements the // bsoncodec.Zeroer interface and the IsZero method returns true. Struct fields whose types do not implement Zeroer are // never considered empty and will be marshalled as embedded documents. // NOTE: It is recommended that this tag be used for all slice and map fields. // // 2. minsize: If the minsize struct tag is specified on a field of type int64, uint, uint32, or uint64 and the value of // the field can fit in a signed int32, the field will be serialized as a BSON int32 rather than a BSON int64. For other // types, this tag is ignored. // // 3. truncate: If the truncate struct tag is specified on a field with a non-float numeric type, BSON doubles unmarshalled // into that field will be truncated at the decimal point. For example, if 3.14 is unmarshalled into a field of type int, // it will be unmarshalled as 3. If this tag is not specified, the decoder will throw an error if the value cannot be // decoded without losing precision. For float64 or non-numeric types, this tag is ignored. // // 4. inline: If the inline struct tag is specified for a struct or map field, the field will be "flattened" when // marshalling and "un-flattened" when unmarshalling. This means that all of the fields in that struct/map will be // pulled up one level and will become top-level fields rather than being fields in a nested document. For example, if a // map field named "Map" with value map[string]interface{}{"foo": "bar"} is inlined, the resulting document will be // {"foo": "bar"} instead of {"map": {"foo": "bar"}}. There can only be one inlined map field in a struct. If there are // duplicated fields in the resulting document when an inlined struct is marshalled, the inlined field will be overwritten. // If there are duplicated fields in the resulting document when an inlined map is marshalled, an error will be returned. // This tag can be used with fields that are pointers to structs. If an inlined pointer field is nil, it will not be // marshalled. For fields that are not maps or structs, this tag is ignored. // // # Marshalling and Unmarshalling // // Manually marshalling and unmarshalling can be done with the Marshal and Unmarshal family of functions. // // [Work with BSON]: https://www.mongodb.com/docs/drivers/go/current/fundamentals/bson/ package bson