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// Copyright 2015 go-swagger maintainers // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package errors import ( "encoding/json" "fmt" "strings" ) const ( invalidType = "%s is an invalid type name" typeFail = "%s in %s must be of type %s" typeFailWithData = "%s in %s must be of type %s: %q" typeFailWithError = "%s in %s must be of type %s, because: %s" requiredFail = "%s in %s is required" readOnlyFail = "%s in %s is readOnly" tooLongMessage = "%s in %s should be at most %d chars long" tooShortMessage = "%s in %s should be at least %d chars long" patternFail = "%s in %s should match '%s'" enumFail = "%s in %s should be one of %v" multipleOfFail = "%s in %s should be a multiple of %v" maxIncFail = "%s in %s should be less than or equal to %v" maxExcFail = "%s in %s should be less than %v" minIncFail = "%s in %s should be greater than or equal to %v" minExcFail = "%s in %s should be greater than %v" uniqueFail = "%s in %s shouldn't contain duplicates" maxItemsFail = "%s in %s should have at most %d items" minItemsFail = "%s in %s should have at least %d items" typeFailNoIn = "%s must be of type %s" typeFailWithDataNoIn = "%s must be of type %s: %q" typeFailWithErrorNoIn = "%s must be of type %s, because: %s" requiredFailNoIn = "%s is required" readOnlyFailNoIn = "%s is readOnly" tooLongMessageNoIn = "%s should be at most %d chars long" tooShortMessageNoIn = "%s should be at least %d chars long" patternFailNoIn = "%s should match '%s'" enumFailNoIn = "%s should be one of %v" multipleOfFailNoIn = "%s should be a multiple of %v" maxIncFailNoIn = "%s should be less than or equal to %v" maxExcFailNoIn = "%s should be less than %v" minIncFailNoIn = "%s should be greater than or equal to %v" minExcFailNoIn = "%s should be greater than %v" uniqueFailNoIn = "%s shouldn't contain duplicates" maxItemsFailNoIn = "%s should have at most %d items" minItemsFailNoIn = "%s should have at least %d items" noAdditionalItems = "%s in %s can't have additional items" noAdditionalItemsNoIn = "%s can't have additional items" tooFewProperties = "%s in %s should have at least %d properties" tooFewPropertiesNoIn = "%s should have at least %d properties" tooManyProperties = "%s in %s should have at most %d properties" tooManyPropertiesNoIn = "%s should have at most %d properties" unallowedProperty = "%s.%s in %s is a forbidden property" unallowedPropertyNoIn = "%s.%s is a forbidden property" failedAllPatternProps = "%s.%s in %s failed all pattern properties" failedAllPatternPropsNoIn = "%s.%s failed all pattern properties" multipleOfMustBePositive = "factor MultipleOf declared for %s must be positive: %v" ) // All code responses can be used to differentiate errors for different handling // by the consuming program const ( // CompositeErrorCode remains 422 for backwards-compatibility // and to separate it from validation errors with cause CompositeErrorCode = 422 // InvalidTypeCode is used for any subclass of invalid types InvalidTypeCode = 600 + iota RequiredFailCode TooLongFailCode TooShortFailCode PatternFailCode EnumFailCode MultipleOfFailCode MaxFailCode MinFailCode UniqueFailCode MaxItemsFailCode MinItemsFailCode NoAdditionalItemsCode TooFewPropertiesCode TooManyPropertiesCode UnallowedPropertyCode FailedAllPatternPropsCode MultipleOfMustBePositiveCode ReadOnlyFailCode ) // CompositeError is an error that groups several errors together type CompositeError struct { Errors []error code int32 message string } // Code for this error func (c *CompositeError) Code() int32 { return c.code } func (c *CompositeError) Error() string { if len(c.Errors) > 0 { msgs := []string{c.message + ":"} for _, e := range c.Errors { msgs = append(msgs, e.Error()) } return strings.Join(msgs, "\n") } return c.message } func (c *CompositeError) Unwrap() []error { return c.Errors } // MarshalJSON implements the JSON encoding interface func (c CompositeError) MarshalJSON() ([]byte, error) { return json.Marshal(map[string]interface{}{ "code": c.code, "message": c.message, "errors": c.Errors, }) } // CompositeValidationError an error to wrap a bunch of other errors func CompositeValidationError(errors ...error) *CompositeError { return &CompositeError{ code: CompositeErrorCode, Errors: append(make([]error, 0, len(errors)), errors...), message: "validation failure list", } } // ValidateName recursively sets the name for all validations or updates them for nested properties func (c *CompositeError) ValidateName(name string) *CompositeError { for i, e := range c.Errors { if ve, ok := e.(*Validation); ok { c.Errors[i] = ve.ValidateName(name) } else if ce, ok := e.(*CompositeError); ok { c.Errors[i] = ce.ValidateName(name) } } return c } // FailedAllPatternProperties an error for when the property doesn't match a pattern func FailedAllPatternProperties(name, in, key string) *Validation { msg := fmt.Sprintf(failedAllPatternProps, name, key, in) if in == "" { msg = fmt.Sprintf(failedAllPatternPropsNoIn, name, key) } return &Validation{ code: FailedAllPatternPropsCode, Name: name, In: in, Value: key, message: msg, } } // PropertyNotAllowed an error for when the property doesn't match a pattern func PropertyNotAllowed(name, in, key string) *Validation { msg := fmt.Sprintf(unallowedProperty, name, key, in) if in == "" { msg = fmt.Sprintf(unallowedPropertyNoIn, name, key) } return &Validation{ code: UnallowedPropertyCode, Name: name, In: in, Value: key, message: msg, } } // TooFewProperties an error for an object with too few properties func TooFewProperties(name, in string, n int64) *Validation { msg := fmt.Sprintf(tooFewProperties, name, in, n) if in == "" { msg = fmt.Sprintf(tooFewPropertiesNoIn, name, n) } return &Validation{ code: TooFewPropertiesCode, Name: name, In: in, Value: n, message: msg, } } // TooManyProperties an error for an object with too many properties func TooManyProperties(name, in string, n int64) *Validation { msg := fmt.Sprintf(tooManyProperties, name, in, n) if in == "" { msg = fmt.Sprintf(tooManyPropertiesNoIn, name, n) } return &Validation{ code: TooManyPropertiesCode, Name: name, In: in, Value: n, message: msg, } } // AdditionalItemsNotAllowed an error for invalid additional items func AdditionalItemsNotAllowed(name, in string) *Validation { msg := fmt.Sprintf(noAdditionalItems, name, in) if in == "" { msg = fmt.Sprintf(noAdditionalItemsNoIn, name) } return &Validation{ code: NoAdditionalItemsCode, Name: name, In: in, message: msg, } } // InvalidCollectionFormat another flavor of invalid type error func InvalidCollectionFormat(name, in, format string) *Validation { return &Validation{ code: InvalidTypeCode, Name: name, In: in, Value: format, message: fmt.Sprintf("the collection format %q is not supported for the %s param %q", format, in, name), } } // InvalidTypeName an error for when the type is invalid func InvalidTypeName(typeName string) *Validation { return &Validation{ code: InvalidTypeCode, Value: typeName, message: fmt.Sprintf(invalidType, typeName), } } // InvalidType creates an error for when the type is invalid func InvalidType(name, in, typeName string, value interface{}) *Validation { var message string if in != "" { switch value.(type) { case string: message = fmt.Sprintf(typeFailWithData, name, in, typeName, value) case error: message = fmt.Sprintf(typeFailWithError, name, in, typeName, value) default: message = fmt.Sprintf(typeFail, name, in, typeName) } } else { switch value.(type) { case string: message = fmt.Sprintf(typeFailWithDataNoIn, name, typeName, value) case error: message = fmt.Sprintf(typeFailWithErrorNoIn, name, typeName, value) default: message = fmt.Sprintf(typeFailNoIn, name, typeName) } } return &Validation{ code: InvalidTypeCode, Name: name, In: in, Value: value, message: message, } } // DuplicateItems error for when an array contains duplicates func DuplicateItems(name, in string) *Validation { msg := fmt.Sprintf(uniqueFail, name, in) if in == "" { msg = fmt.Sprintf(uniqueFailNoIn, name) } return &Validation{ code: UniqueFailCode, Name: name, In: in, message: msg, } } // TooManyItems error for when an array contains too many items func TooManyItems(name, in string, max int64, value interface{}) *Validation { msg := fmt.Sprintf(maxItemsFail, name, in, max) if in == "" { msg = fmt.Sprintf(maxItemsFailNoIn, name, max) } return &Validation{ code: MaxItemsFailCode, Name: name, In: in, Value: value, message: msg, } } // TooFewItems error for when an array contains too few items func TooFewItems(name, in string, min int64, value interface{}) *Validation { msg := fmt.Sprintf(minItemsFail, name, in, min) if in == "" { msg = fmt.Sprintf(minItemsFailNoIn, name, min) } return &Validation{ code: MinItemsFailCode, Name: name, In: in, Value: value, message: msg, } } // ExceedsMaximumInt error for when maximum validation fails func ExceedsMaximumInt(name, in string, max int64, exclusive bool, value interface{}) *Validation { var message string if in == "" { m := maxIncFailNoIn if exclusive { m = maxExcFailNoIn } message = fmt.Sprintf(m, name, max) } else { m := maxIncFail if exclusive { m = maxExcFail } message = fmt.Sprintf(m, name, in, max) } return &Validation{ code: MaxFailCode, Name: name, In: in, Value: value, message: message, } } // ExceedsMaximumUint error for when maximum validation fails func ExceedsMaximumUint(name, in string, max uint64, exclusive bool, value interface{}) *Validation { var message string if in == "" { m := maxIncFailNoIn if exclusive { m = maxExcFailNoIn } message = fmt.Sprintf(m, name, max) } else { m := maxIncFail if exclusive { m = maxExcFail } message = fmt.Sprintf(m, name, in, max) } return &Validation{ code: MaxFailCode, Name: name, In: in, Value: value, message: message, } } // ExceedsMaximum error for when maximum validation fails func ExceedsMaximum(name, in string, max float64, exclusive bool, value interface{}) *Validation { var message string if in == "" { m := maxIncFailNoIn if exclusive { m = maxExcFailNoIn } message = fmt.Sprintf(m, name, max) } else { m := maxIncFail if exclusive { m = maxExcFail } message = fmt.Sprintf(m, name, in, max) } return &Validation{ code: MaxFailCode, Name: name, In: in, Value: value, message: message, } } // ExceedsMinimumInt error for when minimum validation fails func ExceedsMinimumInt(name, in string, min int64, exclusive bool, value interface{}) *Validation { var message string if in == "" { m := minIncFailNoIn if exclusive { m = minExcFailNoIn } message = fmt.Sprintf(m, name, min) } else { m := minIncFail if exclusive { m = minExcFail } message = fmt.Sprintf(m, name, in, min) } return &Validation{ code: MinFailCode, Name: name, In: in, Value: value, message: message, } } // ExceedsMinimumUint error for when minimum validation fails func ExceedsMinimumUint(name, in string, min uint64, exclusive bool, value interface{}) *Validation { var message string if in == "" { m := minIncFailNoIn if exclusive { m = minExcFailNoIn } message = fmt.Sprintf(m, name, min) } else { m := minIncFail if exclusive { m = minExcFail } message = fmt.Sprintf(m, name, in, min) } return &Validation{ code: MinFailCode, Name: name, In: in, Value: value, message: message, } } // ExceedsMinimum error for when minimum validation fails func ExceedsMinimum(name, in string, min float64, exclusive bool, value interface{}) *Validation { var message string if in == "" { m := minIncFailNoIn if exclusive { m = minExcFailNoIn } message = fmt.Sprintf(m, name, min) } else { m := minIncFail if exclusive { m = minExcFail } message = fmt.Sprintf(m, name, in, min) } return &Validation{ code: MinFailCode, Name: name, In: in, Value: value, message: message, } } // NotMultipleOf error for when multiple of validation fails func NotMultipleOf(name, in string, multiple, value interface{}) *Validation { var msg string if in == "" { msg = fmt.Sprintf(multipleOfFailNoIn, name, multiple) } else { msg = fmt.Sprintf(multipleOfFail, name, in, multiple) } return &Validation{ code: MultipleOfFailCode, Name: name, In: in, Value: value, message: msg, } } // EnumFail error for when an enum validation fails func EnumFail(name, in string, value interface{}, values []interface{}) *Validation { var msg string if in == "" { msg = fmt.Sprintf(enumFailNoIn, name, values) } else { msg = fmt.Sprintf(enumFail, name, in, values) } return &Validation{ code: EnumFailCode, Name: name, In: in, Value: value, Values: values, message: msg, } } // Required error for when a value is missing func Required(name, in string, value interface{}) *Validation { var msg string if in == "" { msg = fmt.Sprintf(requiredFailNoIn, name) } else { msg = fmt.Sprintf(requiredFail, name, in) } return &Validation{ code: RequiredFailCode, Name: name, In: in, Value: value, message: msg, } } // ReadOnly error for when a value is present in request func ReadOnly(name, in string, value interface{}) *Validation { var msg string if in == "" { msg = fmt.Sprintf(readOnlyFailNoIn, name) } else { msg = fmt.Sprintf(readOnlyFail, name, in) } return &Validation{ code: ReadOnlyFailCode, Name: name, In: in, Value: value, message: msg, } } // TooLong error for when a string is too long func TooLong(name, in string, max int64, value interface{}) *Validation { var msg string if in == "" { msg = fmt.Sprintf(tooLongMessageNoIn, name, max) } else { msg = fmt.Sprintf(tooLongMessage, name, in, max) } return &Validation{ code: TooLongFailCode, Name: name, In: in, Value: value, message: msg, } } // TooShort error for when a string is too short func TooShort(name, in string, min int64, value interface{}) *Validation { var msg string if in == "" { msg = fmt.Sprintf(tooShortMessageNoIn, name, min) } else { msg = fmt.Sprintf(tooShortMessage, name, in, min) } return &Validation{ code: TooShortFailCode, Name: name, In: in, Value: value, message: msg, } } // FailedPattern error for when a string fails a regex pattern match // the pattern that is returned is the ECMA syntax version of the pattern not the golang version. func FailedPattern(name, in, pattern string, value interface{}) *Validation { var msg string if in == "" { msg = fmt.Sprintf(patternFailNoIn, name, pattern) } else { msg = fmt.Sprintf(patternFail, name, in, pattern) } return &Validation{ code: PatternFailCode, Name: name, In: in, Value: value, message: msg, } } // MultipleOfMustBePositive error for when a // multipleOf factor is negative func MultipleOfMustBePositive(name, in string, factor interface{}) *Validation { return &Validation{ code: MultipleOfMustBePositiveCode, Name: name, In: in, Value: factor, message: fmt.Sprintf(multipleOfMustBePositive, name, factor), } }