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# fences (``` lang, ~~~ lang) import logging from .state_block import StateBlock LOGGER = logging.getLogger(__name__) def fence(state: StateBlock, startLine: int, endLine: int, silent: bool) -> bool: LOGGER.debug("entering fence: %s, %s, %s, %s", state, startLine, endLine, silent) haveEndMarker = False pos = state.bMarks[startLine] + state.tShift[startLine] maximum = state.eMarks[startLine] if state.is_code_block(startLine): return False if pos + 3 > maximum: return False marker = state.src[pos] if marker not in ("~", "`"): return False # scan marker length mem = pos pos = state.skipCharsStr(pos, marker) length = pos - mem if length < 3: return False markup = state.src[mem:pos] params = state.src[pos:maximum] if marker == "`" and marker in params: return False # Since start is found, we can report success here in validation mode if silent: return True # search end of block nextLine = startLine while True: nextLine += 1 if nextLine >= endLine: # unclosed block should be autoclosed by end of document. # also block seems to be autoclosed by end of parent break pos = mem = state.bMarks[nextLine] + state.tShift[nextLine] maximum = state.eMarks[nextLine] if pos < maximum and state.sCount[nextLine] < state.blkIndent: # non-empty line with negative indent should stop the list: # - ``` # test break try: if state.src[pos] != marker: continue except IndexError: break if state.is_code_block(nextLine): continue pos = state.skipCharsStr(pos, marker) # closing code fence must be at least as long as the opening one if pos - mem < length: continue # make sure tail has spaces only pos = state.skipSpaces(pos) if pos < maximum: continue haveEndMarker = True # found! break # If a fence has heading spaces, they should be removed from its inner block length = state.sCount[startLine] state.line = nextLine + (1 if haveEndMarker else 0) token = state.push("fence", "code", 0) token.info = params token.content = state.getLines(startLine + 1, nextLine, length, True) token.markup = markup token.map = [startLine, state.line] return True